Profiling as a method of analyzing online gaming communities.

  • Deyan Paskalev
Keywords: Gaming, Profiling, Gaming community, Browser Games

Abstract

Abstract: The following text deals with the research of gaming communities. It suggests profiling as a way of analyzing processes among the gaming groups. We understand the process of analyzing groups in terms of building gaming culture, roles within the group, group dynamics etc. In the text profiling is understood as a descriptive tool with certain analytic capabilities. The bulk of the article displays a particular profile of a gaming community – PrM Alliance from Bulgarian server Alpha of Ikariam.

References

• REFERENCES
1. Tellis, W. (1997) Application of a case study methodology. The qualitative report, 3(3), 1-19.
2. 28. Hartley, J. (2004). Case study research.
3. Yin, R. (2011) Applications of case study research. Sage.
4. Miller, D. (2011) Tales from facebook. Polity.
5. www.gаmeforge.ikariam.com
6. www.ikalogs.ru
7. www.hattrick.org
Published
2021-05-28
How to Cite
Paskalev, D. (2021). Profiling as a method of analyzing online gaming communities. Vanguard Scientific Instruments in Management, 16. Retrieved from https://vsim-journal.info/index.php?journal=vsim&page=article&op=view&path[]=252